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- Colonization playing tips by Colin Attle.
-
- 1.When choosing a skill level remember that everyone will be less friendly and less
- tollerant of your mistakes the higher the skill level,even your king,so think before
- you choose.As to nationality,each has its pros and cons.English produces more
- immigrants thereby more colonists,which cant be a bad thing.French live more
- peacefully with the native indian population,so peacefull times ahead if you choose
- the french.Dutch has a more stable economy,which cant be bad(you will appreciate
- this if you see a certain cargo plummet in price in 5 years).Spanish has a better
- attack bonus on indian villages,which will help if you're after loot.Each one has its
- advantages and disadvantages.Its a close run thing between the english and the
- dutch.The french has no colonists because of immigration at the start and the
- Spanish can only hope to capture at the most 100,000 gold(thats only 100
- points).The best place i've found is south america,lots of place to grow sugar,some
- tobacco which can be turned into proccesed goods.
-
- 2.When you meet the native population for the first time go for peace.Dont think
- that just because you've got a soldier you can wipe out an indian village,you might
- be able to but other unarmed colonists will be killed.If you can see a special
- resource square grab it,these can be rare and at the start of a game it never hutrs
- to have ahelping hand.Always lookout for an indian village and if you have an
- unskilled colonists,you can send them there to be trained You dont always get the
- same skill from a village so beware,although dont send criminals there its a waste
- of time.If you can put colonists in the town hall to make bells,and thereby get a
- founding father fairly quickly making sure that your food supply doesnt suffer,if
- you can find a statesman on the dock grab him.jefferson and pocohontas are all
- usefull at the start depending on circumstances with foreign powers and
- indiains.Without a carpenter,a lumber mill is a good building to have for increasing
- hammers and speeding up subsequent building work.Another good building to
- have is a church.Why pay for colonists to come across to your new land when
- they'll come of their own accord?.
-
- 3.When you've got you're first colony up and running bring more colonists in and
- put them to work in various jobs.A hardy pioneer is a bonus to have because of
- increased crop production and roads.If you want to trade in furs then Henry hudson
- is your man to double production of fur trappers.When you feel your first colony
- can sustain itself,build a second not to near to the first,go inland if you want wagon
- trains are very easy to build and dont worry to much about roads you will need to
- have a ship to every port ratio,but i find a ship to 4-5 colonies is ok(a merchantman
- or above).If you want indian land Then Peter Minuit is the fellow you'll want in the
- congress.You can take it by force,but watch out for angry indians.You may feel
- tempted to go out after rumours of lost cities because of been taken by other
- nationalities,dont,they only find them if they are going somewhere else,but be sure
- to have Hernan Cortes if you want to go after them,just have enough money to buy
- a galleon if you find lost treasure.As time passes you will be bound to meet other
- europeans,who will be persuasive to say the least.Hope that you have Benjamin
- Franklin in your congress,thats what.As long as you keep your distance they
- shouldn't bother till about 1580-1590.If you have to pay a fee to keep them out of
- your hair,grin and bear it,if you dont,depending on your difficulty level,you could
- be in for a tough time.
-
- 4.Mother england.Hmmmm.When his royal Highness decides to increases your
- taxes,there aint a lot you can do but save just before and hope you get 1-2
- increase in your taxes,or else lose whatever you boycott.You could however chuck
- them into the sea(good job the colonists didn't get taxed for boats!),but then you
- cant trade in them.On the other hand,if you have Peter Stuyvesant you can trade
- with other europeans,and sometimes get a good price(but dont flood them,unles it
- the Dutch)and dont forget Jakob Fugger(what a guy,gives a king memory loss).How
- do you know who you'll get on the docks.You can stop criminals and servants
- coming to the dockside by getting William Brewster in your congress,so that will
- narrow things down a little,but if you're waiting for someone(firebrand
- preacher,Elder Statesman,)you could wait 5 years,you could wait 50.Another good
- thing is to bless colonists as missionaries,they wont be effective as the jesuit ones
- unless Jean de Brebeuf is in your congress,and be sure to have Bartolome de Las
- casas so that you can squeeze a few more points from the game.Also Juan de
- Sepulveda can help to persuade the indians to join your colonies.If you do manage
- to see a soldier on the dockside(yes it does happen!)equip him with horses.He'll be
- better in battles and even if you dont use the horses,put them in a stable to
- breed(how do you know that you're not getting all mares?)If you are desperate,go
- to the royal university and buy a certain profession,If you've got money to burn
- they'll have the matches.
-
- 5.Back at the colonies,by 1600 you should have about 4-5 colonies each with about
- 7-8 colonists.Remember about religious unrest back in your homeland.these will
- come to dockside if you've got people in your churches,making your job easier in
- the colonies with more people(actually,its a snowball effect once you've got more
- people there,more will come.Its hard at first but persevere)HINT:-William Penn can
- be of help here.Another good idea in this regard is to build cathedrals,which will
- speed up immigration,and by the way the program lies when it says you need 8 for
- a cathedral,you need 16,how do you remedy the situation,search and you will
- find.How do you increase your colonies quickly i hear you say.Attack other
- europeans cities thats how.Its immoral i know but without this you cannot hope to
- reach a high score.Francis de Corando helps you to highlight exactly where in the
- new world they're hiding otherwise youll lose years looking for them.As well Jan de
- Witt will tell you how many colonies everybody has got,hopefully you've got the
- most,if not put matters right pronto.When negotiating After taking cities of fellow
- europeans,choose peace,dont get cocky and push others around unless you want to
- wake up one morning and see enemy troops outside the city's walls.To trade or not
- to trade with indians is up to your discretion.It brings in money and if you make a
- gift of goods you can calm tension between you and them.The things the indians
- want goes from one thing then back to another,so be ready to find other things to
- trade with.Sieur de La Salle is good to have if things aren't going to well with the
- indian populace or fellow europeans ,having some protection is better than none at
- all.Want to get rid of those enemy frigates and troops nearby your colonies.It can
- happen if a european power wants another power wiped out at a price and offers
- ships and troops to help you,just dont get in too deep or you might lose it all,and
- use Francis Drake and George Washington and Paul Revere to help you if you want
- to start a ruccus.Why do ships take so long to make the crossing to the old
- world.Because you probably haven't got Ferdinand Magellan thats why,with him in
- the congress time will be halved.Also dont forget Hernando de Soto.Timely when
- you miss a colony by 1 or 2 moves.Very helpful.
-
- 6.We'll now fast-forward to 1670.By now you should have plenty of colonies and
- everything should be like clockwork(almost).If you haven't built schools by now,do
- it,and get those unskilled colonists a trade.Each time you do this you will gain 2
- points.Not very much you say,but do this plenty of times and you'll be on to a
- winner.This is where the main body of points comes from so dont take it
- lightly.Simon Bolivar is great.Sons of liberty up by 20%.YES PLEASE.You should
- have most of your founding fathers in by now,but dont slacken off on the
- bells,you'll need them to keep all colonies at 100% independant from the home
- country.For that last bit of money,try Adam Smith in your continental congress,and
- you'll get 1&half goods for each raw unit(if only in real life).
-
- 7.Well this is it,whats its all been building up to-INDEPENDENCE.Keep all ships out
- of europe and off high seas or theyll be captured.Now the kings troops haven't got
- much experience on the new world terrain,so youve got an advantage here and get
- a bonus when fighting,But the kings troops and cavalry is slightly stronger than you
- so select you terrain wisely.Also dont forget your custom houses which can give a
- little more cash,for some more points or whatever.On the water there's a new
- menace,Man of War,an absolute bruiser of a ship,3 times more powerful than your
- frigate,Heeeeellllpppp.If you can produce enough liberty bells another european
- power will send you Man o Wars,troops and cavalry,phew.The king will try and pull
- an indian tribe in to the fray as well,just to spice things up(isnt that nice)so just
- hope you're on good terms with our native friends.The REF will land at a port thats
- not 100% keen on independence,so you can try and turn things your way a bit by
- lowering independence in a colony,and hoping the kings troops will land
- there.Liberty bells produced after another foreign power has stepped in to help you
- will give a maximum of 100 points.Keep training unskilled colonists a trade,to keep
- those points rolling in,dont let the war completely take over the game.To win you
- need to destroy/capture all cavalry,troops on land,even those which have been
- reduced to colonist staus(even more points).If you dont do this there will always be
- more landings on your coastline.With this done you should win the battle,and now
- the king can kiss your pinky ring.After this sit back and enjoy your victory,you
- deserve it.
-
- Thats about it,hope these tips help you get a better score.This is Freeware.
-